Wednesday, February 13, 2019

Read and Download Real-Time Rendering, Fourth Edition PDF

Download and Read Real-Time Rendering, Fourth Edition PDF

ByTomas Akenine-Mo?ller,Eric Haines,Naty Hoffman

Real-Time Rendering, Fourth Edition

Total Download

41

“I cannot live without books.” –Thomas Jefferson

Synopsis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

No comments:

Post a Comment